

Added the ability to transfer save games of completed Aurelian Campaigns to Chaos Rising.Added the ability to play with owners of Chaos Rising who are playing as Chaos Sorcerer or Hive Tyrant.Vehicle wrecks now remain on the map and provide cover.New target priority system implemented so that idle units prefer attacking enemies they specialize against.Added Free for All and Team Free for All Victory Point game modes to Custom Games.Added the ability to play against owners of Chaos Rising who are playing as the Chaos Race.Added Wraithguard Squad to tier two of Eldar.Added Gene Stealers Squad to tier two of Tyranids.Added Tyrant Guard Unit to tier two of Tyranids.Added Weirdboy Unit to tier two of Orks.Added Librarian Unit to tier two of Space Marines.New Map: 6p Judgment of Carrion (Free-For-All).New Map: 6p Calderis Refinery (Free-For-All).Stance Toggle option has been added for switching between ranged and melee unit behaviour in all game modes.Support for screen resolutions with a wider aspect ratio than 16x9, such as those used with AMD's Eyefinity technology.Russia/Czech/Poland/China (Retail & Steam)Īnd as for the nitty-gritty details on today's Dawn of War II update, see below:

In addition, we've also got a per-region breakdown of when Chaos Rising will be available, along with a trailer that examines the expansion's new Last Stand heroes:Īustralia and New Zealand (Retail & Steam) As with all Dawn of War II updates, Steam (required to run the game) will automatically download the latest patch. With Dawn of War II's standalone expansion Chaos Rising slated to hit North America / Europe tomorrow (it's already available in Australia/ New Zealand), developer Relic has rolled out a new update that adds new features to plain old Dawn of War II (PC).Īmong the changes are five new units, nine new multiplayer maps, a new Free-For-All multiplayer game mode, and various other tweaks.
