
This is easy in the mid to late game if you have a constant supply of enemy corpses dog food and a freezer to store it in, but can be a big hassle early on. If you only have one part-time animal trainer, then training three dogs will take a REALLY long time, especially if your skill isn't all that high. You need a total of ten successful trains (3 for Obedience, 7 for Haul) to get to the point where they can haul, which is what makes them really useful. Ohh - this game =DDogs save you a lot of work in the long term, but they're a major time investment. You are invited to read and laugh as I detail the manifold troubles of my errant rimworld colony. I suppose I could turn that off, but then what's the point of the dogs in the first place.

Training alone means my poor survivor goes hungry most of the time. So now I'm contemplating having two of the dogs become part of the food supply. Only it turns out keeping three dogs and one woman with food is more than a full time job for the one with the opposable hands. Joy, right? That's defence, and workforce, and companionship - all rolled into one. Right? I always need enough for precisely one person. This time, I've started as a single, naked survivor - cause I figured, that way there can't be too many bottlenecks. It's always some new bottleneck or threat that ends up screwing me over. One time I opened an ancient shrine - that one was fun. One time my crop failed just as we entered winter. I'd say I'm on game 6 or 7 now, and every time it seems it's something new that kills me (which you should read as 'sets me back enough that I start over').

That's not to say I'm not enjoying it, but sweet jesus am I bad. It goes on the long list of games I'm officially crap at.
